Raymond Dzery Hago

Raymond Dzery Hago

Full-stack developer & game dev

Building is solved. Taste isn't.

I design, build and ship mobile apps, games and websites. Product, design and engineering, from the first screen to the store listing.

Antananarivo, Madagascar


Things I build

  • Mitsitsy

    Budget and expense tracker built for Madagascar. Log a spend in under ten seconds, and it all works with no connection.
    • Android
    • Offline
    • Ariary, euro, dollar
    • Mitsitsy home screen showing the net balance and monthly totals
    • Recording an expense in a few taps
    • Budgets with progress bars and deadlines
    • Spending reports as pie and bar charts

    A budget and expense tracker built for how money actually works in Madagascar. Log a spend in under ten seconds, in ariary, with no connection and no account.

    • An expense takes under ten seconds to record.
    • Fully offline, so everything stays on the device.
    • Ariary, euro and dollar side by side.
    • Budgets with deadlines, and charts to see where it went.
  • Clearway

    A calm companion for quitting vaping. Progress, money saved and guided breathing for the hard moments. No lectures.
    • Android
    • No account
    • Data stays local
    • Days cleared, with the haze lifting as progress builds
    • The craving screen and its guided breathing session
    • Recovery milestones over time
    • The home screen widget showing progress

    A calm companion for quitting vaping, not a coach shouting at you. It counts the days you have cleared and the money back in your pocket, and gives you something to do when a craving hits.

    • Guided 4-7-8 breathing for the hard moments.
    • Money saved, counted as it goes.
    • A home screen widget, so progress shows without opening it.
    • No account, and the data stays on the phone.
  • Flipia

    Memory game turned duel. Flip the cards, find the pairs before your opponent, and trigger powers to break their rhythm.
    • Android
    • Solo and duels
    • Leaderboard
    • A duel in progress, two players racing for pairs
    • Powers being triggered on the board
    • The game modes on offer
    • Playing against friends

    A memory game turned into a duel. Match the pairs faster than your opponent, and spend powers to scramble the board when you fall behind.

    • Duels against other players or bots.
    • Powers that change the board mid-game.
    • Leaderboard by XP, win rate and rank.
    • Several modes, offline play included.
  • Monster Cannon

    soon
    Arcade game. Load the cannon, set the angle, let the bounces do the rest. Endless waves, five bosses, roguelike upgrades drawn between rounds.
    • Android
    • Offline
    • Free
    Not on Google Play yet.monster-cannon.dzeryhago.com
    • The cannon aiming at an incoming wave of monsters
    • Gameplay with the trajectory line and bounces
    • A boss fight
    • The cannon collection

    Aim, bounce, destroy. You load the cannon and set the angle; the trajectory line shows where the shot lands after the bounces. Waves never stop, and every round hands you a choice of upgrades.

    • Five bosses, each with a mechanic of its own.
    • Roguelike upgrades drawn between waves.
    • Permanent upgrades bought with gold in the lab.
    • Free to play, with ads. No in-app purchases.
More projects on GitHub

Why I build

I got into computers because of video games. I wanted to know how the thing on the screen was made, and then I wanted to make one myself.

That curiosity turned into the job. I studied at IESTIME Antaninandro and have been shipping web and mobile products for 6 years. Today that is at Athenix Technology, building web, mobile and AI products for their clients. On my own time I keep going back to games: Monster Cannon and Flipia are that itch, pixel art included.

Everything I build carries a bit of who I am.